samuel@portfolio: ~
samuel@portfolio:~$ whoami

Samuel
Nugent

Full-stack game developer.
Frameworks and game editors.

Full-stack slot game development across front-end, back-end, game maths and AWS infrastructure, with experience in Unity and XR.

BASED IN LONDON, UKEXPERIENCE & RELEASED GAMES ↓
01

About

cat about.md

Skills

Languages TypeScript · JavaScript · C# · HTML
Games & animation Pixi · GSAP · Spine · Howler · Unity
Web & tooling Node.js · React · AWS · Git · Vite · Webpack · Tailwind CSS
Engineering Performance optimisation · Cross-device compatibility · REST APIs · CI/CD

Education

BSc Computer Science
Lancaster University, 2020–2023
First Class · 85%

HoloLens and Unity dissertation.

Outside work

Game jams, 3D printing, Arduino and pneumatics.

Completed a Mechanical Design and Draughting apprenticeship.

02

Experience

git log --career
Jul 2026 — PresentCURRENT

Massive Studios

Game Editor Developer / Product Owner

Promoted from Framework Developer. Created and now executing a roadmap for further game editor development, alongside developing tools for multiple departments.

Jul 2025 — Jul 2026

Massive Studios

Framework Developer

Built the slot framework and game editor, tested through development of their first two titles: Double Flux (Solo Developer) and Raising Hell (Main Developer).

Jan 2025 — Jul 2025

Gladiator Games / MetaWin

Game Developer

Built a front-end slot framework from scratch in TypeScript and Pixi. Developed Disco Dazzle and Rise of Cetus on that framework.

Sep 2023 — Jan 2025

Push Gaming

Game Developer ← Junior Game Developer

Promoted in January 2024. Developed games, contributed to game libraries and a new slot framework, reviewed server code and built tools for other teams.

Apr 2021 — Nov 2022

Lancaster University

Unity Software Developer

Delivered the front-end application for Odyssey, a Blackpool Illuminations exhibit.

Aug 2018 — Sep 2020
Jul 2021 — Sep 2021

Atkins / SNC-Lavalin

Digital Assets Apprentice / Summer Placement

Developed XR applications in Unity and worked with 3D printing, laser scanners and digital tools.

03

Games

ls ./released-games

Released games, my roles and the main mechanics.

9 games
04

My approach to AI

cat ai.md

I use AI, and I recognise the benefits it brings. But judging the quality of its output takes real knowledge of the work. For me, that means understanding, checking and taking responsibility for what I ship.

I don’t consider AI ready to work entirely without human oversight. That may change. Until then, I believe in using it thoughtfully, with informed judgement and clear accountability.

samuel@portfolio:~$ ./say-hello

Let’s build
something