Massive Studios
Game Editor Developer / Product Owner
Promoted from Framework Developer. Created and now executing a roadmap for further game editor development, alongside developing tools for multiple departments.
Full-stack game developer.
Frameworks and game editors.
Full-stack slot game development across front-end, back-end, game maths and AWS infrastructure, with experience in Unity and XR.
Languages TypeScript · JavaScript · C# · HTML
Games & animation Pixi · GSAP · Spine · Howler · Unity
Web & tooling Node.js · React · AWS · Git · Vite · Webpack · Tailwind CSS
Engineering Performance optimisation · Cross-device compatibility · REST APIs · CI/CD
BSc Computer Science
Lancaster University, 2020–2023
First Class · 85%
HoloLens and Unity dissertation.
Game jams, 3D printing, Arduino and pneumatics.
Completed a Mechanical Design and Draughting apprenticeship.
Massive Studios
Promoted from Framework Developer. Created and now executing a roadmap for further game editor development, alongside developing tools for multiple departments.
Massive Studios
Built the slot framework and game editor, tested through development of their first two titles: Double Flux (Solo Developer) and Raising Hell (Main Developer).
Gladiator Games / MetaWin
Built a front-end slot framework from scratch in TypeScript and Pixi. Developed Disco Dazzle and Rise of Cetus on that framework.
Push Gaming
Promoted in January 2024. Developed games, contributed to game libraries and a new slot framework, reviewed server code and built tools for other teams.
Lancaster University
Delivered the front-end application for Odyssey, a Blackpool Illuminations exhibit.
Atkins / SNC-Lavalin
Developed XR applications in Unity and worked with 3D printing, laser scanners and digital tools.
Released games, my roles and the main mechanics.
9 gamesI use AI, and I recognise the benefits it brings. But judging the quality of its output takes real knowledge of the work. For me, that means understanding, checking and taking responsibility for what I ship.
I don’t consider AI ready to work entirely without human oversight. That may change. Until then, I believe in using it thoughtfully, with informed judgement and clear accountability.